unassignItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. | |descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. | ||
|s1= | |s1= unit '''unassignItem''' item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 22:51, 19 June 2021
Description
- Description:
- Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
- Example 2:
{ _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed } forEach allUnits;
Additional Information
Notes
-
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