vectorWorldToModelVisual: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].


|s1= object [[vectorWorldToModelVisual]] worldDir
|s1= object [[vectorWorldToModelVisual]] worldDir


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 22:54, 19 June 2021

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

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