setDefaultCamera: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
||
Line 8: | Line 8: | ||
|descr= Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | |descr= Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | ||
|s1= | |s1= [[setDefaultCamera]] [position, direction] | ||
|p1= position: [[PositionASL]] - position of the camera | |p1= position: [[PositionASL]] - position of the camera |
Revision as of 17:12, 20 June 2021
Description
- Description:
- Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
- Groups:
- Camera Control
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note