a % b: Difference between revisions

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|gr1= Math
|gr1= Math


|descr= Remainder of '''a''' divided by '''b'''.
|descr= Remainder of ''a'' divided by ''b''.


|s1= a [[a % b|%]] b
|s1= a [[a % b|%]] b
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>4.5 [[a % b|%]] 3 {{cc|Result is 1.5}}</code>
|x1= <code>4.5 [[a % b|%]] 3 {{cc|result is 1.5}}</code>


|seealso= [[mod]], [[Operators]]
|seealso= [[mod]], [[Operators]]

Revision as of 17:13, 20 June 2021

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Groups:
Math

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3 // result is 1.5

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.
Posted on July 21, 2015 - 14:55 (UTC)
SilentSpike
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: -12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2