setDestination: Difference between revisions
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Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger <tt>"PathCalculated"</tt> [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]] | Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger <tt>"PathCalculated"</tt> [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]] | ||
|s1= object | |s1= object [[setDestination]] [position, planningMode, forceReplan] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 18:08, 20 June 2021
Description
- Description:
- Set the destination for path planning of the pilot.
Possible values for planningMode are:
- "DoNotPlan" - used when not moving
- "DoNotPlanFormation" - used in formation when simple path testing is used
- "LEADER PLANNED" - used for formation leader (full path finding used)
- "LEADER DIRECT" - used for DirectGo (like getin, supply)
- "FORMATION PLANNED" - used in formation when full path finding is used
- "VEHICLE PLANNED" - used for vehicle driver
- Groups:
- Unit Control
Syntax
- Syntax:
- object setDestination [position, planningMode, forceReplan]
- Parameters:
- object: Object
- [position, planningMode, forceReplan]: Array
- position: Array - format Position
- planningMode: String
- forceReplan: Boolean Specifies if replanning of the path should be forced.
- Return Value:
- Nothing
Examples
- Example 1:
bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true]
Additional Information
- See also:
- expectedDestinationdoMovecalculatePath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect