BIS fnc boatRack01ActionRemove: Difference between revisions

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Example:
Example:
"[thisTrigger] call bis_fnc_boatRack01ActionRemove;"
"[thisTrigger] call BIS_fnc_boatRack01ActionRemove;"


Required:
Required:

Latest revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is sub function for 'boat recovery' functionality.

	Execution:
	- Call from trigger that is added to object (boat rack).

	Example:
		"[thisTrigger] call BIS_fnc_boatRack01ActionRemove;"

	Required:
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
		Object (boat rack) must have triggers set up with continuous actions.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: trigger object
		and
		other parameters from trigger's & players vehicle's names-pace's.

	Returns: nothing
	Result: Continuous action removed from player.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Boat Recovery

Syntax

Syntax:
[] call BIS_fnc_boatRack01ActionRemove
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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