Bug List – ArmA: Armed Assault

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m (→‎Collision Issues: prioritized bugs, removed 1)
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:But in reality (and in other games also) there is no problem to aim down  from building. In ARMA its  often impossible if lying down. Try to snipe from radio tower, or from some roofs and you will se this bug. Heres example [http://img242.imageshack.us/img242/5095/bug2op4.jpg] Sorry for quality:)
:But in reality (and in other games also) there is no problem to aim down  from building. In ARMA its  often impossible if lying down. Try to snipe from radio tower, or from some roofs and you will se this bug. Heres example [http://img242.imageshack.us/img242/5095/bug2op4.jpg] Sorry for quality:)
--[[User:Gutekfiutek|Gutekfiutek]]
--[[User:Gutekfiutek|Gutekfiutek]]
}}
{{Bug priority|3|
IF engine is ON, AI disembarking from UH-60 with FFARs (and the big fuel tanks) will get stuck between the big fuel tanks and the body of the chopper.
IF chopper engine is OFF, AI will disembark properly (they will be able to pass through the fuel tanks like ghosts, but it's not a big deal).
Test it: fill a FFAR UH60 with your squad, get in as pilot, ask squad to disembark, watch the 1st squad half passing through the fuel tanks, turn on engine and watch the 2nd half stucking themselves. [1.02] -[[User:Universel|Universel]] 16:06, 10 January 2007 (CET)
}}
}}


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{{Bug priority|4|
{{Bug priority|4|
The seagul often gets stuck in objects such as trees and walls after collision. [v1.02 Ger] --[[User:Xpz|Xpz]]
The seagul often gets stuck in objects such as trees and walls after collision. [v1.02 Ger] --[[User:Xpz|Xpz]]
}}
{{Bug priority|4|
AI disembarking from vehicles (Stryker, UH-60, M113...) will intersect on the same ground spot.
[http://img247.imageshack.us/img247/2571/untitledcy5.jpg Image] [1.02] -[[User:Universel|Universel]] 16:06, 10 January 2007 (CET)
}}
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In MP & SP it is impossible to crawl under the standard wooden fence (more like a wooden handle) that surrounds some fields. Sorry, I don't have a pic, it is the one with 2 horizontal wooden bars. This is not RL and since it is in ArmA not possible to jump I have to walk around. So my request is to make it possible to crawnl under this and 2nd to add the ability to jump at least 40 cm high in arma. v[1.02]  --[[User:INNOCENT&CLUELESS|INNOCENT&CLUELESS]] 12:04, 5 January 2007 (CET)
In MP & SP it is impossible to crawl under the standard wooden fence (more like a wooden handle) that surrounds some fields. Sorry, I don't have a pic, it is the one with 2 horizontal wooden bars. This is not RL and since it is in ArmA not possible to jump I have to walk around. So my request is to make it possible to crawnl under this and 2nd to add the ability to jump at least 40 cm high in arma. v[1.02]  --[[User:INNOCENT&CLUELESS|INNOCENT&CLUELESS]] 12:04, 5 January 2007 (CET)
: You can step (more like leap) over them if you run at them, but this probably shouldn't be possible (unrealistic). --[[User:BigDawgKS|Big Dawg KS]]
: You can step (more like leap) over them if you run at them, but this probably shouldn't be possible (unrealistic). --[[User:BigDawgKS|Big Dawg KS]]
}}
{{Bug priority|0|
AI can enter bases which are surrounded with walls/fences through walls/fences. They don't look for an entrance or a hole.
}}
{{Bug priority|0|
IF engine is ON, AI disembarking from UH-60 with FFARs (and the big fuel tanks) will get stuck between the big fuel tanks and the body of the chopper.
IF chopper engine is OFF, AI will disembark properly (they will be able to pass through the fuel tanks like ghosts, but it's not a big deal).
Test it: fill a FFAR UH60 with your squad, get in as pilot, ask squad to disembark, watch the 1st squad half passing through the fuel tanks, turn on engine and watch the 2nd half stucking themselves. [1.02] -[[User:Universel|Universel]] 16:06, 10 January 2007 (CET)
}}
{{Bug priority|0|
AI disembarking from vehicles (Stryker, UH-60, M113...) will intersect on the same ground spot.
[http://img247.imageshack.us/img247/2571/untitledcy5.jpg Image] [1.02] -[[User:Universel|Universel]] 16:06, 10 January 2007 (CET)
}}
}}



Revision as of 02:01, 11 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

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1. Post in the appropriate section.
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The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

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General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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