Bug List – ArmA: Armed Assault

From Bohemia Interactive Community
Jump to navigation Jump to search
m (→‎Collision Issues: prioritized bugs, removed 1)
m (→‎Control Issues: prioritized bugs, removed 1)
Line 488: Line 488:
{{Bug priority|3|
{{Bug priority|3|
If you switch speed (toggle speed key) and raise/lower weapon at the some time (raise key), you will get stuck in the current running speed (walk or run, depending on wich speed you switched on). [1.02] -[[User:L etranger|L etranger]]
If you switch speed (toggle speed key) and raise/lower weapon at the some time (raise key), you will get stuck in the current running speed (walk or run, depending on wich speed you switched on). [1.02] -[[User:L etranger|L etranger]]
}}
{{Bug priority|3|
mainly on vehicles with turrets. player being gunner, moving the turret around to some angles and up and down in external view. the tanks body sometimes gets in the way of the view where you are aiming. here's an [http://i139.photobucket.com/albums/q290/NipWup/ArmA_vehicle_views.jpg Image]  -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
Line 495: Line 498:
When you kneel and start to sprint (via double tapping), you will stand up when you stop with sprinting.  
When you kneel and start to sprint (via double tapping), you will stand up when you stop with sprinting.  
It should be : [kneel - sprint - kneel] and not [kneel - sprint - stand up].  :--[[User:Blanco|Blanco]]
It should be : [kneel - sprint - kneel] and not [kneel - sprint - stand up].  :--[[User:Blanco|Blanco]]
}}
{{Bug priority|4|
when changing firing mode from single to burst and then using binocs and changing back to rifle it is set again to single shot. Ultra old bug! Did cost me a lot of pixel deaths already - [[User:Kroky|Kroky]]
}}
{{Bug priority|4|
When controlling a group, the option in the radio menu to select and assign colour teams(9) is missing. But you can still assign them, in a round about way, through the quick-command system. I hope the bug here is 'not having the radio menu option' as opposed to 'not having removed it entirely'... [[User:Rune|Rune]] 16:49, 10 January 2007 (CET)
}}
}}
{{Bug priority|5|
{{Bug priority|5|
Line 515: Line 524:
In the key setup there are 2(!) entries for 'fire'. One for infantry, the other for vehicles. But if i assign different keys/buttons to them, e.g. button A for infantry and button B for vehicles, both buttons will fire the weapon when infantry or when in vehicle. Imo when being infantry, pressing button B should do nothing (and thus have the possibility to assign button B to another task when infantry). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET)
In the key setup there are 2(!) entries for 'fire'. One for infantry, the other for vehicles. But if i assign different keys/buttons to them, e.g. button A for infantry and button B for vehicles, both buttons will fire the weapon when infantry or when in vehicle. Imo when being infantry, pressing button B should do nothing (and thus have the possibility to assign button B to another task when infantry). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET)
}}
}}
{{Bug priority|0|
 
mainly on vehicles with turrets. player being gunner, moving the turret around to some angles and up and down in external view. the tanks body sometimes gets in the way of the view where you are aiming -[[User:NipWup|NipWup]]
{{Bug priority|5|
:A image here would be helpful. [[User:Hoz|hoz]]
::yeah sorry, here's an [http://i139.photobucket.com/albums/q290/NipWup/ArmA_vehicle_views.jpg Image]  -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
when changing firing mode from single to burst and then using binocs and changing back to rifle it is set again to single shot. Ultra old bug! Did cost me a lot of pixel deaths already - [[User:Kroky|Kroky]]
}}
{{Bug priority|0|
player cannot give the command to an AI unit driving/flying a vehicle to turn the engine off. Sometimes they consume all the fuel because of that - [[User:Kroky|Kroky]]
player cannot give the command to an AI unit driving/flying a vehicle to turn the engine off. Sometimes they consume all the fuel because of that - [[User:Kroky|Kroky]]
}}
{{Bug priority|0|
When you crouch with a riffle and apply turbo forward you remain crouched and unable to sprint forwards. However when you use a pistol you are able to use turbo forwards from a crouched postion and return to crouch at the end of your run.
From a crouched position and riffle in hand you should be able to Turbo forward then crouch again at the end of your run -[[User:TheOne|TheOne]]
}}
{{Bug priority|0|
When controlling a group, the option in the radio menu to select and assign colour teams(9) is missing. But you can still assign them, in a round about way, through the quick-command system. I hope the bug here is 'not having the radio menu option' as opposed to 'not having removed it entirely'... [[User:Rune|Rune]] 16:49, 10 January 2007 (CET)
}}
}}



Revision as of 03:06, 11 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

AI Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Audio Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Collision Issues

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Control Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Editing & Scripting

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Island & Object Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Mission Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Multi Player Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Dedicated Server Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Performance Issues

Template:Bug priority

Template:Bug priority

Template:Bug priority

Physics Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Realism Issues

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority

Units/Vehicles

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

Template:Bug priority Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Weapons

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority

Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority