Bug List – ArmA: Armed Assault
m (→Realism Issues: removing realism section as per the discussions on the talk page) |
m (→Units/Vehicles) |
||
Line 899: | Line 899: | ||
{{Bug priority|3| | {{Bug priority|3| | ||
Only one machinegun on little bird helicopter works. This lowers the chance of hitting what you are aiming at when strafing. Both machine guns should fire. I think Shilka has same problem but is less problemsome. [1.02]'' --[[User:Twisted|Twisted]] | Only one machinegun on little bird helicopter works. This lowers the chance of hitting what you are aiming at when strafing. Both machine guns should fire. I think Shilka has same problem but is less problemsome. [1.02]'' --[[User:Twisted|Twisted]] | ||
}} | |||
{{Bug priority|3| | |||
The HMMWV isn't completely bulletproof, you can shoot the driver by shooting the edges of the windows. Check the link for a picture, the red part is the non-bulletproof part. [http://home.hccnet.nl/m.grutters/bug_hummer.jpg Weak part][v1.02 german]- [[User:Cheetah|Cheetah]] | |||
}} | |||
{{Bug priority|3| | |||
KA-50 can't move the cannon up/down like it should. It's nearly impossible to engage targets properly. [v1.02] -- [[User:Predator|Predator]] | |||
}} | |||
{{Bug priority|4| | |||
Shoot the open 5T truck with a sniper rifle a few times and the entire truck looks 'burnt out'. Surely the truck should have taken only some superficial local damage! [v1.02] -- [[User:Major Latency|Major Latency]] | |||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Line 919: | Line 930: | ||
}} | }} | ||
{{Bug priority|4|Resistance,Civilian and Easters units all get the same character names (e.g. "Roberto Duarte" as the 1st one used). Only Western units get unique ones. ([http://www.kronzky.info/misc/names.zip sample mission]) [1.02] --[[User:Kronzky|Kronzky]] 21:30, 29 December 2006 (CET)}} | {{Bug priority|4|Resistance,Civilian and Easters units all get the same character names (e.g. "Roberto Duarte" as the 1st one used). Only Western units get unique ones. ([http://www.kronzky.info/misc/names.zip sample mission]) [1.02] --[[User:Kronzky|Kronzky]] 21:30, 29 December 2006 (CET)}} | ||
{{Bug priority|4| | |||
On the MI-17 if the tail rotor is damaged the body of the helicopter should rotate counter-clockwise (as opposed to the main rotor) - [1.02 Ger] -[[User:Lupus|Lupus[WD]]] 16:13, 7 January 2007 (CET) | |||
}} | |||
{{Bug priority|4| | |||
You can't go prone on slopes / hills. this is not realistic at all and makes engaging of targets from hill a real pain. --[[User:SniperAndy|SniperAndy]] | |||
}} | |||
{{Bug priority|4| | |||
Vehicles driving into water shouldn't go up into flames when they drown. | |||
[http://www.seppschrot.de/stuff/armabugs/waterburn.png Screenshot] | |||
[1.02 Ger] -[[User:SeppSchrot|SeppSchrot]] | |||
}} | |||
{{Bug priority|5| | |||
Cars driving over road markers behave like driving over big rocks. They shouldn´t be a barrier for any car. | |||
[http://img20.imageshack.us/img20/1240/image6wn2.jpg Screenshot] | |||
[1.02 Ger] -[[User:Miki|Miki]] | |||
}} | |||
{{Bug priority|5| | {{Bug priority|5| | ||
Steering wheel on RHIB boats turn in the wrong direction. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | Steering wheel on RHIB boats turn in the wrong direction. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
Line 953: | Line 982: | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|5|2= | ||
Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229 Link] [1.02 Ger] [[User:SOBR|[BQMS] SOBR]]}} | |||
}} | |||
==Visual Issues== | ==Visual Issues== |
Revision as of 02:17, 11 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
Template:Bug priority Template:Bug priority
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
AI Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Audio Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Collision Issues
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Control Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Editing & Scripting
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Island & Object Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Mission Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Multi Player Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Dedicated Server Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Performance Issues
Physics Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Units/Vehicles
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority
Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Weapons
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority