6thSense.eu:Pack3: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " doesnt " to " does not ") |
Lou Montana (talk | contribs) m (Text replacement - "y[ _]*\|[ _]*(arma[0-9]+)[ _]*\|[ _]+" to "y|$1|") |
||
Line 92: | Line 92: | ||
{{GameCategory|arma1| | {{GameCategory|arma1|Addons}} |
Revision as of 13:10, 22 June 2021
by 6thSense.eu
6thSense.eu Presents: Pack3 v0.1. ArmA v1.08+ Compatible. (By Sickboy)
This package contains 2 Modules by 6thSense.eu (You do not have to use every module):
- 6thSense.eu Suppression (Compared to original ROMM_IA v112)
- Runs on every group that does not contain players or a vehicle (Will automaticly run again on group exited vehicles) (Works out of the box on all AI groups, in any mission, without any extra scripting etc)
- AI doesn't cheat anymore; Now uses AI "Perceived Enemy Positions" as opposed to simply "Looking up" the precise Enemy Position.
- AI doesn't try to find cover anymore, when a SmokeShell is detected
- Sniper / MG / Smokeshell determination is now done through Config Properties, and reading them in the scripts. Makes it easy to support 3rd Party Weapons
- AI Doesn't suppress from the wrong animationStates any longer (Thanks to Lecholas for the tip and list of animations)
- Better Dead Unit handling
- 6thSense.eu AIAccuracy and Range (To replace Pack2 six_repl_ai_***, pack2 might get updated soon)
- Gives the AI better ability to spot and identify enemies. Unlike TrueRangeAI, it is a lot less aggressive
- Gives the AI the possibility to engage from further distances. Basicly, they are a little better able to spot due to AIAccuracy addon. But they are able to fire back from further or engage earlier due to AIRange
- BIS Forums Discussion Thread (dead link)
Installation
- Place the Addon folder: @SIX_Pack3 into your ArmA Installation Folder (remove any of the addons you don't want to use)
- Place the wanted Keys and SignFiles in place.
- Edit your ArmA shortcut to include the mod, add: -mod=@SIX_Pack3
- or if you have multiple mods, per example: -mod=@ModWar;@MAP_Air;@SIX_Pack3
Reporting Bugs
Please report bugs in our Bug Tracker (please pick the proper Project and other options, aswell as first check if the bug isn't already reported, thanks!)
Credits
- Sickboy - Project Leader
- Sonsalt - Realistic values and adjustments
- Rommel - ROMM_IA Script, allowing us to (ab)use it
Content Documentation
six_sys_suppression
6thSense.eu Suppression Addon - BETA, by Sickboy
Overview:
- Contains Rommel IA v112 (Edited & Optimized by Sickboy)
- Automatic Enabler for all units local to computer that contains the addon
- Install on Server for Server AI
- Install on Clients for Clients AI
- Only works on Groups without players or vehicles. When groups get out of vehicles, the system automaticly initializes
Requires: Extended EventHandlers (Latest version by Solus & Killswitch)
Global Vars:
- six_sys_suppression_debug = (number)
- -1 = disabled
- 0 = all informational debugging enabled
- 1 = ROMM_IA informational debugging enabled
Constants:
- Each script a __debug constant can be set to true for low level function debugging
Credits:
- ROMM_IA by Rommel
- Structure by A.C.E.
- Enhancements, Config & Auto Init by Sickboy
six_sys_ai
6thSense.eu AI Addon - BETA, by Sickboy & Sonsalt
Overview:
- Changes fire, accuracy and identification behaviour of the AI
Notes::
- Please do not use in conjunction with old TrueRangeAI or our six_repl_ai_accuracy and six_repl_ai_range, as the settings might collide :)
Credits:
- Originally based on TrueRangeAI by RG
- Structure by A.C.E.
- Enhancements & Config By Sonsalt
Pack3 Changelog
v0.1
- Initial Version