Bug List – ArmA: Armed Assault
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Placed as a gunner in a M113 you barely don't hear a flying chopper around you. The sound is there but it is scarcely audible. This may happen in other vehicles too but haven't tested it yet. [1.02] -- [[User:W0lle|W0lle]] 03:59, 16 December 2006 (CET) | Placed as a gunner in a M113 you barely don't hear a flying chopper around you. The sound is there but it is scarcely audible. This may happen in other vehicles too but haven't tested it yet. [1.02] -- [[User:W0lle|W0lle]] 03:59, 16 December 2006 (CET) | ||
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{{Bug priority|3| | {{Bug priority|3| | ||
sound damping('muffling') effect for vehicles passing behind foliage (trees, bushes) should be disabled. In fact in RL there is *some* damping effect by nature but it is not very noticable .. at least not that much. In ArmA a BMP passing a nearby bush sounds like passing a house or other solid object (maybe only caused by my sound system [audigy2]? - sry if so) ''[1.02]'' - [[User:wiper|wiper]] 15.Dec.06, 22:30 CET | sound damping('muffling') effect for vehicles passing behind foliage (trees, bushes) should be disabled. In fact in RL there is *some* damping effect by nature but it is not very noticable .. at least not that much. In ArmA a BMP passing a nearby bush sounds like passing a house or other solid object (maybe only caused by my sound system [audigy2]? - sry if so) ''[1.02]'' - [[User:wiper|wiper]] 15.Dec.06, 22:30 CET | ||
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{{Bug priority|3| | {{Bug priority|3| | ||
No sounds for "Formation wedge & staggered column" commands, you just hear the radio squelch ''[1.02]'' [[User:Burns|burns]] 01:19, 16 December 2006 (CET) | No sounds for "Formation wedge & staggered column" commands, you just hear the radio squelch ''[1.02]'' [[User:Burns|burns]] 01:19, 16 December 2006 (CET) | ||
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{{Bug priority|3| | {{Bug priority|3| | ||
ErrorMsg " No entry 'bin\config.bin/CfgVoice/Words.medic2' " while playing mission/firefight Blue against Opfor. Looks like the East Medic is missing some sound data [1.02] - [[User:wiper|wiper]] 27.Dec06. | ErrorMsg " No entry 'bin\config.bin/CfgVoice/Words.medic2' " while playing mission/firefight Blue against Opfor. Looks like the East Medic is missing some sound data [1.02] - [[User:wiper|wiper]] 27.Dec06. | ||
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Sometimes sound/music is getting chopped in Windows Vista. -- [v1.02,german] --[[User:Sentinel|Sentinel]] | Sometimes sound/music is getting chopped in Windows Vista. -- [v1.02,german] --[[User:Sentinel|Sentinel]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Turning off Hardware Acceleration makes the music really quiet. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | Turning off Hardware Acceleration makes the music really quiet. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
No sound for "Get In" command, so if you command your soldier number 2 to get in the HMMWV as driver, you will hear "Two, driver, that Humvee." ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | No sound for "Get In" command, so if you command your soldier number 2 to get in the HMMWV as driver, you will hear "Two, driver, that Humvee." ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
No sound for "Stay Crouched" command, so if you command your soldier number 2 to stay crouched, all you will hear is "Two, ...". ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | No sound for "Stay Crouched" command, so if you command your soldier number 2 to stay crouched, all you will hear is "Two, ...". ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Some sounds replay if they haven't finished properly or have been interrupted. | Some sounds replay if they haven't finished properly or have been interrupted. | ||
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: ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | : ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
First shot always sounds muffled. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | First shot always sounds muffled. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Russian units use english environment speech. You hear infantry commands in english language when close to them, and you hear 'out of fuel' and 'out of ammo' when in the proximity of russian vehicles [1.02] -[[User:Desertfox|Desertfox]] | Russian units use english environment speech. You hear infantry commands in english language when close to them, and you hear 'out of fuel' and 'out of ammo' when in the proximity of russian vehicles [1.02] -[[User:Desertfox|Desertfox]] | ||
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::: A possible solution could be the use of different accents for people from North Sahrani, South Sahrani, and Americans. Then the player could use accoustic information to tell friend from foe and the story line would not be broken. Suitable accents for locals would be Spanish and Portuguese because the place names mostly seem to be taken from these languages. --[[User:Alpha-kilo|Alpha-kilo]] 09:55, 4 January 2007 (CET) | ::: A possible solution could be the use of different accents for people from North Sahrani, South Sahrani, and Americans. Then the player could use accoustic information to tell friend from foe and the story line would not be broken. Suitable accents for locals would be Spanish and Portuguese because the place names mostly seem to be taken from these languages. --[[User:Alpha-kilo|Alpha-kilo]] 09:55, 4 January 2007 (CET) | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
While being a sniper on blue side, while using the scope mode, shot sound is extremely muffled to the point you can just barely hear it while audio hardware acceleration is on. V1.02 -[[User:Paco454|Paco454]] | While being a sniper on blue side, while using the scope mode, shot sound is extremely muffled to the point you can just barely hear it while audio hardware acceleration is on. V1.02 -[[User:Paco454|Paco454]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
Direct Communication channel in voice chat does not work. Other channels in voice chat work fine. -- [v1.03 Demo] -- [[User:Osmo|Osmo]] | Direct Communication channel in voice chat does not work. Other channels in voice chat work fine. -- [v1.03 Demo] -- [[User:Osmo|Osmo]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
No speech for "go prone" [1.02] -[[User:Benna86|Benna86]] | No speech for "go prone" [1.02] -[[User:Benna86|Benna86]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
The unit say "move to that tree" when the target is a civilian [1.02] -[[User:Benna86|Benna86]] | The unit say "move to that tree" when the target is a civilian [1.02] -[[User:Benna86|Benna86]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
No explosion sound for anti-tank mines (German 1.02) -[[User:Iratus|Iratus]] | No explosion sound for anti-tank mines (German 1.02) -[[User:Iratus|Iratus]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
The naming of the remixed OFP tracks seems reversed. The main theme of Flashpoint is called Black Ops while the track familiar from the blackop mission is called Flashpoint Rearmed. -[[User:Celery|Celery]] | The naming of the remixed OFP tracks seems reversed. The main theme of Flashpoint is called Black Ops while the track familiar from the blackop mission is called Flashpoint Rearmed. -[[User:Celery|Celery]] | ||
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:::::see talk page. --[[User:Plaintiff1|Plaintiff1]] 05:39, 11 January 2007 (CET) | :::::see talk page. --[[User:Plaintiff1|Plaintiff1]] 05:39, 11 January 2007 (CET) | ||
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{{Bug priority|0| | {{Bug priority|0| | ||
With X-Fi Elite Pro when swithing between sound modes eg: game mode to entertainment mode arma demo will crash on startup. will only start in gaming mode, (entertainment mode is compatable with all other games) -[[User:NipWup|NipWup]] | With X-Fi Elite Pro when swithing between sound modes eg: game mode to entertainment mode arma demo will crash on startup. will only start in gaming mode, (entertainment mode is compatable with all other games) -[[User:NipWup|NipWup]] | ||
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:: yes that is a possibility however, this is the first game out of many that caused this problem, this is the first sound card ive had that has never had a problem with old or new games untill ArmA. the differance with the entertainment mode is that it changes the acoustic quality to more suit music and movies, im not sure but it might disables one advanced feature. Being able to play 128 or more sounds at one time, this should not cause the game to crash for there are many sound cards that cant reproduce 128 or more sounds. | :: yes that is a possibility however, this is the first game out of many that caused this problem, this is the first sound card ive had that has never had a problem with old or new games untill ArmA. the differance with the entertainment mode is that it changes the acoustic quality to more suit music and movies, im not sure but it might disables one advanced feature. Being able to play 128 or more sounds at one time, this should not cause the game to crash for there are many sound cards that cant reproduce 128 or more sounds. | ||
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{{Bug priority|0| | {{Bug priority|0| | ||
no AT launcher explosion sound, no vehicle explosion sound also turned out characters on tanks and humve gunner cant hear ambient sounds like birds/crickets and muffled other sounds, armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | no AT launcher explosion sound, no vehicle explosion sound also turned out characters on tanks and humve gunner cant hear ambient sounds like birds/crickets and muffled other sounds, armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | ||
:These two bugs seem valid but please take the time to seperate this set of issues out into seperate entries. Also, take are of your formatting in the future. --[[User:Plaintiff1|Plaintiff1]] 07:59, 11 January 2007 (CET) | |||
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{{Bug priority|0| | {{Bug priority|0| | ||
passengers of hummve 3rd person view, sounds like your hearing the hummve from behind a building -[[User:NipWup|NipWup]] | passengers of hummve 3rd person view, sounds like your hearing the hummve from behind a building -[[User:NipWup|NipWup]] | ||
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{{Bug priority|0| | {{Bug priority|0| | ||
the M9 pistol plays the wrong reload sound when you reload mid clip, only when you depleat your magazine it plays the correct reload sound. -[[User:NipWup|NipWup]] | the M9 pistol plays the wrong reload sound when you reload mid clip, only when you depleat your magazine it plays the correct reload sound. -[[User:NipWup|NipWup]] | ||
}} | }} | ||
{{Bug priority|0| | {{Bug priority|0| | ||
If you fire BURST with M16 or M4 while you have 1 or 2 bullets left, wrong sound is played : you hear 3 shots [1.02] -[[User:Universel|Universel]] 16:08, 10 January 2007 (CET) | If you fire BURST with M16 or M4 while you have 1 or 2 bullets left, wrong sound is played : you hear 3 shots [1.02] -[[User:Universel|Universel]] 16:08, 10 January 2007 (CET) |
Revision as of 07:59, 11 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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