BIS fnc spawnEnemy: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - " 1.51" to " 1.50") |
||
Line 2: | Line 2: | ||
|game1= arma2oa | |game1= arma2oa | ||
|version1= 1. | |version1= 1.50 | ||
|game2= tkoh | |game2= tkoh |
Revision as of 09:36, 5 July 2021
Description
- Description:
- Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
- Execution:
- spawn
- Problems:
- This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30,
_players
) - Groups:
- Object Manipulation
Syntax
- Syntax:
- [aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
- Parameters:
- aPlayer: Object - player
- target: Object - refence object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of Strings - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Nothing
Examples
- Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;
Additional Information
- See also:
- BIS_fnc_spawnGroupBIS_fnc_stalk
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note