addCamShake: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " 1.51" to " 1.50") |
(duration is actually halved) |
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|p1= power: [[Number]] - Strength of shake (camera movement), practical range is 0 to 20 | |p1= power: [[Number]] - Strength of shake (camera movement), practical range is 0 to 20 | ||
|p2= duration: [[Number]] - Duration in seconds | |p2= duration: [[Number]] - Duration in seconds divided by 2 | ||
|p3= frequency: [[Number]] - Frequency of shake, practical range is 0 to 100 | |p3= frequency: [[Number]] - Frequency of shake, practical range is 0 to 100 | ||
Line 26: | Line 26: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[addCamShake]] [10, | |x1= <code>[[addCamShake]] [10, 2, 25]; {{cc|Shakes the camera for 1 second}}</code> | ||
|x2= <code>[[enableCamShake]] [[true]]; | |x2= <code>[[enableCamShake]] [[true]]; |
Revision as of 09:59, 5 July 2021
Description
- Description:
- Creates the camera shaking effect, like when you are near an explosion
- Groups:
- Camera Control
Syntax
- Syntax:
- addCamShake [power, duration, frequency]
- Parameters:
- power: Number - Strength of shake (camera movement), practical range is 0 to 20
- duration: Number - Duration in seconds divided by 2
- frequency: Number - Frequency of shake, practical range is 0 to 100
- Return Value:
- Nothing
Examples
- Example 1:
addCamShake [10, 2, 25]; // Shakes the camera for 1 second
- Example 2:
enableCamShake true; addCamShake [5, 5, 25];
Additional Information
Notes
-
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