Bug List – ArmA: Armed Assault

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While on a dedicated server and Player takes driver position in either an Abrams or T72 then switches to manual fire; fires once then fires the main/canon gun again before reload, weapon will fire rapidly until all ammunition is depleted. This could not be duplicated in single player or on a hosted game. [1.02] [[User:HitSqdhaXor|HitSqdhaXor]]
While on a dedicated server and Player takes driver position in either an Abrams or T72 then switches to manual fire; fires once then fires the main/canon gun again before reload, weapon will fire rapidly until all ammunition is depleted. This could not be duplicated in single player or on a hosted game. [1.02] [[User:HitSqdhaXor|HitSqdhaXor]]
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{{Bug priority|2|
{{Bug priority|2|
When playing a mission with a AI convoy on a decicated server, the convoy will not follow his waypoints. The mission will still work fine if run on a Host&Player game (the convoy will move normaly). [1.02] -[[User:L etranger|L etranger]]
When playing a mission with a AI convoy on a decicated server, the convoy will not follow his waypoints. The mission will still work fine if run on a Host&Player game (the convoy will move normaly). [1.02] -[[User:L etranger|L etranger]]
: They only move with a workaround, it was posted by sickboy [http://www.short-link.de/4342 here]  [[User:Scruffy|Scruffy]] 22:54, 5 January 2007 (CET)
: They only move with a workaround, it was posted by sickboy [http://www.short-link.de/4342 here]  [[User:Scruffy|Scruffy]] 22:54, 5 January 2007 (CET)
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{{Bug priority|2|
{{Bug priority|2|
Many times, players do not receive other players shooting information (no sound, no muzzleflash, no animation), but the enemy is still dying. [1.02] -[[User:L etranger|L etranger]]
Many times, players do not receive other players shooting information (no sound, no muzzleflash, no animation), but the enemy is still dying. [1.02] -[[User:L etranger|L etranger]]
:this bug is a duplicate to one in the multiplayer category. --[[User:Plaintiff1|Plaintiff1]] 08:25, 12 January 2007 (CET)
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{{Bug priority|2|
{{Bug priority|2|
In AI group, only the LEADER getout of the current vehicle on the GETOUT waypoint. (working fine in host/play but not in Ded server) [1.02] -[[User:L etranger|L etranger]]
In AI group, only the LEADER getout of the current vehicle on the GETOUT waypoint. (working fine in host/play but not in Ded server) [1.02] -[[User:L etranger|L etranger]]

Revision as of 08:25, 12 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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