worldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. | |descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}} | |||
|s1= object [[worldToModelVisual]] worldPosition | |s1= object [[worldToModelVisual]] worldPosition |
Revision as of 16:03, 29 July 2021
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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