BIS fnc invCodeToArray: Difference between revisions
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|p1=configCode: [[Scalar]] - Config code, see example | |p1=configCode: [[Scalar]] - Config code, see example | ||
|r1=[[Array]] of [[Number|numbers]] - Items slots numbers | |r1= [[Array]] of [[Number|numbers]] - Items slots numbers | ||
|x1= <code>[ [[call]] [[compile]] [[getText]] ([[configfile]] >> "CfgVehicles" >> [[typeOf]] [[player]] >> "weaponSlots")] [[call]] [[BIS_fnc_invCodeToArray]];//Can return [1,0,0,0,0,0,0,0]</code> | |x1= <code>[ [[call]] [[compile]] [[getText]] ([[configfile]] >> "CfgVehicles" >> [[typeOf]] [[player]] >> "weaponSlots")] [[call]] [[BIS_fnc_invCodeToArray]];//Can return [1,0,0,0,0,0,0,0]</code> |
Revision as of 23:24, 7 August 2021
Description
- Description:
- Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [configCode] call BIS_fnc_invCodeToArray
- Parameters:
- configCode: Scalar - Config code, see example
- Return Value:
- Array of numbers - Items slots numbers
Examples
- Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
-
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