BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only
|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only


|r1=[[String]] - [[SQF Syntax|SQF]] code
|r1= [[String]] - [[SQF Syntax|SQF]] code


|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];
|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];

Revision as of 22:24, 7 August 2021

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicleVehicle Customization (VhC)

Notes

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