BIS fnc textureVehicleIcon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p1= wantedIcon: [[String]] | |p1= wantedIcon: [[String]] | ||
|r1=[[String]] - icon texture path, or ''wantedIcon'' if not found | |r1= [[String]] - icon texture path, or ''wantedIcon'' if not found | ||
|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code> | |x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code> |
Revision as of 22:37, 7 August 2021
Description
- Description:
- Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [wantedIcon] call BIS_fnc_textureVehicleIcon
- Parameters:
- wantedIcon: String
- Return Value:
- String - icon texture path, or wantedIcon if not found
Examples
- Example 1:
_mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;
Additional Information
- See also:
- BIS_fnc_textureMarker
Notes
-
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