isUAVConnectable: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|p3= checkAllItems: [[Boolean]] - [[true]] to check all terminals in unit's inventory, [[false]] to only check assigned terminal.
|p3= checkAllItems: [[Boolean]] - [[true]] to check all terminals in unit's inventory, [[false]] to only check assigned terminal.


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[private]] _canConnect = myUnit [[isUAVConnectable]] [myUav, [[true]]];</code>
|x1= <code>[[private]] _canConnect = myUnit [[isUAVConnectable]] [myUav, [[true]]];</code>

Revision as of 23:44, 7 August 2021

Hover & click on the images for description

Description

Description:
Returns true if UAV is connectable by AV terminal(s).
Groups:
Remote Control

Syntax

Syntax:
object isUAVConnectable [uav, checkAllItems]
Parameters:
object: Object
uav: Object or Array
checkAllItems: Boolean - true to check all terminals in unit's inventory, false to only check assigned terminal.
Return Value:
Boolean

Examples

Example 1:
private _canConnect = myUnit isUAVConnectable [myUav, true];

Additional Information

See also:
enableUAVConnectabilitydisableUAVConnectability

Notes

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