getWeaponCargo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p1= object: [[Object]] - object to check | |p1= object: [[Object]] - object to check | ||
|r1=[[Array]] - format [all_types_array, all_counts_array]. Eg: [["a", "b"], [3, 2]] | |r1= [[Array]] - format [all_types_array, all_counts_array]. Eg: [["a", "b"], [3, 2]] | ||
|x1= <code>_content = [[getWeaponCargo]] carName;</code> | |x1= <code>_content = [[getWeaponCargo]] carName;</code> |
Revision as of 23:49, 7 August 2021
Description
- Description:
- Returns all weapons types and count from the cargo space
- Groups:
- Vehicle InventoryContainers
Syntax
- Syntax:
- getWeaponCargo object
- Parameters:
- object: Object - object to check
- Return Value:
- Array - format [all_types_array, all_counts_array]. Eg: [["a", "b"], [3, 2]]
Examples
- Example 1:
_content = getWeaponCargo carName;
- Example 2:
_content = getWeaponCargo ammoBoxName;
Additional Information
Notes
-
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