Material - Normal map macro AS: Difference between revisions
Categories: 
Lou Montana (talk | contribs) m (Text replacement - "^  " to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - ";[ 	]+ " to "; ")  | 
				||
| Line 23: | Line 23: | ||
  {  |   {  | ||
    texture="#(ai,32,128,1)irradiance(8)";  |     texture="#(ai,32,128,1)irradiance(8)";  | ||
    uvSource="none";    |     uvSource="none";  | ||
  };  |   };  | ||
  class Stage4  |   class Stage4  | ||
Latest revision as of 00:53, 8 August 2021
NO+MC+AS
PixelShaderID="NormalMapMacroAS";
VertexShaderID="NormalMapAS";
class Stage1
{
  texture="temp\domek\krabice_up_NO.paa";
  uvSource="tex";
  class uvTransform
  {
    aside[]={1,0,0};
    up[]={0,1,0};
    dir[]={0,0,1};
    pos[]={0,0,0};
  };
};
class Stage2
{
  texture="temp\domek\test02_MC.tga";
  uvSource="tex1"; // coordinates from 2.UV set
};
class Stage3
{
  texture="#(ai,32,128,1)irradiance(8)";
  uvSource="none";
};
class Stage4
{
  texture="temp\domek\TestUV2_AS.tga";
  uvSource="tex1"; // coordinates from 2.UV set
};