setDebriefingText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 0.50 | |version1= 0.50 | ||
|gr1= Briefing | |gr1= Briefing | ||
|descr= Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), | |descr= Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see [[Debriefing#Configuration|CfgDebriefing]]) or, with an alternative syntax of this command, any [[String]]. Given texts will be used to replace the corresponding texts on the debriefing screen. | ||
{{Feature | Important | In order to benefit from alternative syntax functionality, there will have to be at least 3 arguments passed to the command. 2 arguments will trigger old behaviour}} | {{Feature | Important | In order to benefit from alternative syntax functionality, there will have to be at least 3 arguments passed to the command. 2 arguments will trigger the old behaviour.}} | ||
[[Image:endMission.jpg|400px]] [[Image:failMission.jpg|400px]] | [[Image:endMission.jpg|400px]] [[Image:failMission.jpg|400px]] | ||
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|p1= endType: [[String]] - engine type | |p1= endType: [[String]] - engine type | ||
|p2= | |p2= title: [[String]] - title text on the debriefing screen | ||
|p3= | |p3= description: [[String]] - description text on the debriefing screen | ||
| | |r1= [[Nothing]] | ||
| | |s2= endType [[setDebriefingText]] [title, description, subtitle, picture, background] | ||
| | |s2since= arma3 2.06 | ||
|p21= endType: [[String]] - any name | |p21= endType: [[String]] - any name | ||
|p22 | |p22= title: [[String]] - title text on the debriefing screen | ||
| | |p23= description: [[String]] - description text on the debriefing screen | ||
| | |p24= subtitle: [[String]] - subtitle text on the debriefing screen ('''Must be set to use this syntax, even if to empty string ""''') | ||
| | |p25= picture (Optional): [[String]] - title picture | ||
|p27= background (Optional): [[String]] - background picture | |p27= background (Optional): [[String]] - background picture |
Revision as of 13:00, 13 September 2021
Description
- Description:
- Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.
- Groups:
- Briefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String - engine type
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- endType setDebriefingText [title, description, subtitle, picture, background]
- Parameters:
- endType: String - any name
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- subtitle: String - subtitle text on the debriefing screen (Must be set to use this syntax, even if to empty string "")
- picture (Optional): String - title picture
- background (Optional): String - background picture
- Return Value:
- Nothing
Examples
- Example 1:
_currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
- See also:
- getDebriefingTextdisableDebriefingStatsenableDebriefingStatsendMissionfailMissionmissionEnd
Notes
-
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