SafeZone – Talk
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Shouldnt it be safeZone for all commands regarding that? I.e. safeZoneX, safeZoneY, safeZoneW, safeZoneH ?? | Shouldnt it be safeZone for all commands regarding that? I.e. safeZoneX, safeZoneY, safeZoneW, safeZoneH ?? | ||
So it correlates with BIS other naming of commands? --[[User: | So it correlates with BIS other naming of commands? --[[User:PhilippRauch|PhilippRauch]] 00:47, 10 June 2009 (CEST) | ||
SafeZone is the area. | SafeZone is the area. | ||
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True, but thats not what i meant... all commands from BIS seem to begin with a small letter, but with SafeZoneX etc.. it seems they deviated from this 'tradition'. Following that 'tradition' it would be '''s'''afeZoneX not '''S'''afeZoneX ... I propose a move of all related pages that contain a capital first letter, which is not used on any other commands, except the mentioned | True, but thats not what i meant... all commands from BIS seem to begin with a small letter, but with SafeZoneX etc.. it seems they deviated from this 'tradition'. Following that 'tradition' it would be '''s'''afeZoneX not '''S'''afeZoneX ... I propose a move of all related pages that contain a capital first letter, which is not used on any other commands, except the mentioned | ||
Why? Is there a important reason? Or is it just a typo? | Why? Is there a important reason? Or is it just a typo? | ||
--[[User: | --[[User:PhilippRauch|PhilippRauch]] 00:45, 10 June 2009 (CEST) | ||
:The capitalization doesn't really matter (at least not for Arma). | :The capitalization doesn't really matter (at least not for Arma). | ||
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:--[[User:Kronzky|Kronzky]] 05:14, 10 June 2009 (CEST) | :--[[User:Kronzky|Kronzky]] 05:14, 10 June 2009 (CEST) | ||
Ok, good to know, of course nothing breaks (well except the 'flow' of the commands list). I just realized them when i added the 'see also' wiki links to those commands, they didnt work first... i used lowercase firstletter due to being used to that for years now, its 'different' to see those commands being written with uppercase firstletter in the list though. :) I just thought there is a 'design rule' somewhere, maybe my memory plays tricks, but wasnt there a stub somewhere about it? Maybe im too anal about it, but as Graphics Designer i would get into trouble if i delivered copy with it since my customer would regard those as 'typos'. So i guess its ok then. :) Thanks for clarifying. --[[User: | Ok, good to know, of course nothing breaks (well except the 'flow' of the commands list). I just realized them when i added the 'see also' wiki links to those commands, they didnt work first... i used lowercase firstletter due to being used to that for years now, its 'different' to see those commands being written with uppercase firstletter in the list though. :) I just thought there is a 'design rule' somewhere, maybe my memory plays tricks, but wasnt there a stub somewhere about it? Maybe im too anal about it, but as Graphics Designer i would get into trouble if i delivered copy with it since my customer would regard those as 'typos'. So i guess its ok then. :) Thanks for clarifying. --[[User:PhilippRauch|PhilippRauch]] 11:31, 10 June 2009 (CEST) | ||
--[[User:Pierre MGI|Pierre MGI]] 19:15, 24 September 2014 (HT) | --[[User:Pierre MGI|Pierre MGI]] 19:15, 24 September 2014 (HT) | ||
Not so simple! take a 51cm/29cm screen. That should mean a "full screen ratio" of 1.7586. Now hint SafezoneW/safezoneH.. answer is 1.33333. No problem to place a control with safezone coordinate but things turn hard if you intend to display a perfect circle (i.e. in HUD) for all resolution/ratio available in Arma. Mission impossible? | Not so simple! take a 51cm/29cm screen. That should mean a "full screen ratio" of 1.7586. Now hint SafezoneW/safezoneH.. answer is 1.33333. No problem to place a control with safezone coordinate but things turn hard if you intend to display a perfect circle (i.e. in HUD) for all resolution/ratio available in Arma. Mission impossible? |
Latest revision as of 22:36, 21 September 2021
Shouldnt it be safeZone for all commands regarding that? I.e. safeZoneX, safeZoneY, safeZoneW, safeZoneH ?? So it correlates with BIS other naming of commands? --PhilippRauch 00:47, 10 June 2009 (CEST)
SafeZone is the area. SafeZoneX and the orther are functions to return the size of this area for me. --HeliJunkie 21:04, 9 June 2009 (CEST)
True, but thats not what i meant... all commands from BIS seem to begin with a small letter, but with SafeZoneX etc.. it seems they deviated from this 'tradition'. Following that 'tradition' it would be safeZoneX not SafeZoneX ... I propose a move of all related pages that contain a capital first letter, which is not used on any other commands, except the mentioned Why? Is there a important reason? Or is it just a typo? --PhilippRauch 00:45, 10 June 2009 (CEST)
- The capitalization doesn't really matter (at least not for Arma).
- When I generated the pages I went by the capitalization as it was in the ComRef - no idea if there's a rhyme or reason behind what's uppercase and what's lower, but I wouldn't worry about it too much... ;)
- --Kronzky 05:14, 10 June 2009 (CEST)
Ok, good to know, of course nothing breaks (well except the 'flow' of the commands list). I just realized them when i added the 'see also' wiki links to those commands, they didnt work first... i used lowercase firstletter due to being used to that for years now, its 'different' to see those commands being written with uppercase firstletter in the list though. :) I just thought there is a 'design rule' somewhere, maybe my memory plays tricks, but wasnt there a stub somewhere about it? Maybe im too anal about it, but as Graphics Designer i would get into trouble if i delivered copy with it since my customer would regard those as 'typos'. So i guess its ok then. :) Thanks for clarifying. --PhilippRauch 11:31, 10 June 2009 (CEST)
--Pierre MGI 19:15, 24 September 2014 (HT) Not so simple! take a 51cm/29cm screen. That should mean a "full screen ratio" of 1.7586. Now hint SafezoneW/safezoneH.. answer is 1.33333. No problem to place a control with safezone coordinate but things turn hard if you intend to display a perfect circle (i.e. in HUD) for all resolution/ratio available in Arma. Mission impossible?