load: Difference between revisions

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m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
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<code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code>
<code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code>


|s1= [[load]] unit
|s1= [[load]] unit (since Arma 2.06 command also supports containers, ammo boxes, weapon holders, vehicle cargos)


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 22:14, 8 October 2021

Hover & click on the images for description

Description

Description:
Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: _loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
Groups:
Unit Inventory

Syntax

Syntax:
load unit (since Arma 2.06 command also supports containers, ammo boxes, weapon holders, vehicle cargos)
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
load player;

Additional Information

See also:
loadAbsloadBackpackloadUniformloadVestgetMassweightRTDgetContainerMaxLoad

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note