load: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
|s1= [[load]] unit | |s1= [[load]] unit | ||
|p1= unit: [[Object]] (since Arma 2. | |p1= unit: [[Object]] (since Arma 2.08 command also supports containers, ammo boxes, weapon holders, vehicle cargos) | ||
|r1= [[Number]] | |r1= [[Number]] |
Revision as of 22:17, 8 October 2021
Description
- Description:
- Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula:
_loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
- Groups:
- Unit Inventory
Syntax
- Syntax:
- load unit
- Parameters:
- unit: Object (since Arma 2.08 command also supports containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note