preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= distance: [[Number]] - distance at which preload the object | |p1= distance: [[Number]] - distance at which preload the object | ||
|p2= thing: [[Object]] or [[String]] | |p2= thing: [[Object]] or [[String]] | ||
* [[Object]] - existing object | * [[Object]] - existing object | ||
* [[String]] - object classname - an object of that type '''must''' exist in the mission for it to have effect | * [[String]] - object classname - an object of that type '''must''' exist in the mission for it to have effect |
Revision as of 13:14, 9 October 2021
Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- thing: Object or String
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil { 10 preloadObject "SoldierW" }; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil { 10 preloadObject leader player }; hint "Preload finished"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation