Bug List – ArmA: Armed Assault

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m (→‎How to Report: added How to mark fixed.)
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==Units/Vehicles==
==Units/Vehicles==
{{Bug priority|0|
UH-60MG, AI will not board the doorgunner seat (no option?). UH-60MG doesn't even recognize that it has another gunner (IE: When in the pilot seat it recognizes the crewchief gunner, but when ordering to switch weapons it only switches the firing mode on the Crewchief gun.)
'''HOW TO REPRODUCE:''' In the editor, place an Empty UH-60 (Non FFAR), place three soldiers you as the leader. Then board the chopper in the pilot seat. Order your men to get in "Anywhere" and the first man (2) should board the Crewcheif seat, but the other soldier (3) will get "in back" (the co-pilots seat)    ''[1.02]''-[[User:Sniper Pilot|Sniper Pilot]]
}}


{{Bug priority|2|
{{Bug priority|2|
Placing an "Helicopter" class vehicle in the editor and removing all of its ammo results in gunner view being very odd. You can move your mouse to move the gun, but view will remain fixed in one direction, usually towards the front of the helicopter. It doesn't matter if helicopter is crewed or not from the start. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]]
Placing an "Helicopter" class vehicle in the editor and removing all of its ammo results in gunner view being very odd. You can move your mouse to move the gun, but view will remain fixed in one direction, usually towards the front of the helicopter. It doesn't matter if helicopter is crewed or not from the start. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]]
}}
}}
{{Bug priority|2|
{{Bug priority|2|
Reported --> If you pick up units on the water with a UH-60 and drop them on land they will again execute the "swimming animation" [http://server.gbe-clan.com/Shogo/heli-wasser2.JPG Screenshot]. I reproduced this twice [v1.02 german] --[[User:SniperAndy|SniperAndy]]
Reported --> If you pick up units on the water with a UH-60 and drop them on land they will again execute the "swimming animation" [http://server.gbe-clan.com/Shogo/heli-wasser2.JPG Screenshot]. I reproduced this twice [v1.02 german] --[[User:SniperAndy|SniperAndy]]
:I can confirm this as well.  I respawned in one mission [http://flashpoint.dyndns.org/Images/swim.jpg swimming above dry land]. burns also mentioned this in the 'Physics Issues' section. [[User:Pennywise|Pennywise]] 08:09, 4 January 2007 (CET)
:I can confirm this as well.  I respawned in one mission [http://flashpoint.dyndns.org/Images/swim.jpg swimming above dry land]. burns also mentioned this in the 'Physics Issues' section. [[User:Pennywise|Pennywise]] 08:09, 4 January 2007 (CET)
}}
{{Bug priority|2|
UH-60MG, AI will not board the doorgunner seat (no option?). UH-60MG doesn't even recognize that it has another gunner (IE: When in the pilot seat it recognizes the crewchief gunner, but when ordering to switch weapons it only switches the firing mode on the Crewchief gun.)
'''HOW TO REPRODUCE:''' In the editor, place an Empty UH-60 (Non FFAR), place three soldiers you as the leader. Then board the chopper in the pilot seat. Order your men to get in "Anywhere" and the first man (2) should board the Crewcheif seat, but the other soldier (3) will get "in back" (the co-pilots seat)    ''[1.02]''-[[User:Sniper Pilot|Sniper Pilot]]
}}
}}


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.50 Cal. Machine guns of M113 and 5T Truck with MG have faulty ironsight view of the MG, if you turn off the crosshair, it's almost impossible to aim accurately. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]]
.50 Cal. Machine guns of M113 and 5T Truck with MG have faulty ironsight view of the MG, if you turn off the crosshair, it's almost impossible to aim accurately. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]]
}}
}}
{{Bug priority|3|
{{Bug priority|3|
TOW missiles tend to wobble around while flying. The BMP-2's AT-5 missiles rarely hit a target. Most of the time, they fly maybe 50 or 100 meters and then crash straight into the ground. ''[1.02]'' [[User:TomasRiker|TomasRiker]]
TOW missiles tend to wobble around while flying. The BMP-2's AT-5 missiles rarely hit a target. Most of the time, they fly maybe 50 or 100 meters and then crash straight into the ground. ''[1.02]'' [[User:TomasRiker|TomasRiker]]
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:: TOW is not controlled by player as it should've been according to the config. (Hellfire and AT5, too) -- 04.01.07 -- [[Predator|Predator]]
:: TOW is not controlled by player as it should've been according to the config. (Hellfire and AT5, too) -- 04.01.07 -- [[Predator|Predator]]
}}
}}
{{Bug priority|3|
{{Bug priority|3|
Only one machinegun on little bird helicopter works. This lowers the chance of hitting what you are aiming at when strafing. Both machine guns should fire. I think Shilka has same problem but is less problemsome. [1.02]'' --[[User:Twisted|Twisted]]
Only one machinegun on little bird helicopter works. This lowers the chance of hitting what you are aiming at when strafing. Both machine guns should fire. I think Shilka has same problem but is less problemsome. [1.02]'' --[[User:Twisted|Twisted]]
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:Confirmed but it Could be an engine limitation, you could see the same thing in OFP with the BAS's AH-6. The tracers only come from the right minigun the other only has a muzzle flash -[[User:Sniper Pilot|Sniper Pilot]]
:Confirmed but it Could be an engine limitation, you could see the same thing in OFP with the BAS's AH-6. The tracers only come from the right minigun the other only has a muzzle flash -[[User:Sniper Pilot|Sniper Pilot]]
}}
}}
{{Bug priority|3|
{{Bug priority|3|
The HMMWV isn't completely bulletproof, you can shoot the driver by shooting the edges of the windows. Check the link for a picture, the red part is the non-bulletproof part. [http://home.hccnet.nl/m.grutters/bug_hummer.jpg Weak part][v1.02 german]- [[User:Cheetah|Cheetah]]
The HMMWV isn't completely bulletproof, you can shoot the driver by shooting the edges of the windows. Check the link for a picture, the red part is the non-bulletproof part. [http://home.hccnet.nl/m.grutters/bug_hummer.jpg Weak part][v1.02 german]- [[User:Cheetah|Cheetah]]
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[Ger v1.02] -[[User:Miki|Miki]]
[Ger v1.02] -[[User:Miki|Miki]]
}}  
}}  
{{Bug priority|3|
{{Bug priority|3|
Shilka- correct muzzle flash at night is missing, formation of smoke that comes out of the barrel and the tracer bullets are bad made when comparing to this video.  
Shilka- correct muzzle flash at night is missing, formation of smoke that comes out of the barrel and the tracer bullets are bad made when comparing to this video.  
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Shoot the open 5T truck with a sniper rifle a few times and the entire truck looks 'burnt out'. Surely the truck should have taken only some superficial local damage!  [v1.02] -- [[User:Major Latency|Major Latency]]
Shoot the open 5T truck with a sniper rifle a few times and the entire truck looks 'burnt out'. Surely the truck should have taken only some superficial local damage!  [v1.02] -- [[User:Major Latency|Major Latency]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
Stryker with Grenade Launcher stops and shakes wildly whenever grenade launcher is fired.  Other vehicles with grenade launcher just stop when fired. [1.0.2] -[[user:Rudedog|Rudedog]]
Stryker with Grenade Launcher stops and shakes wildly whenever grenade launcher is fired.  Other vehicles with grenade launcher just stop when fired. [1.0.2] -[[user:Rudedog|Rudedog]]
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: This is not an recoil issue, I changed the recoil to "empty", like the M134 and still the same effect. I guess it is the physics engine. [[User:Predator|Predator]] 17:15, 04 Jan 07
: This is not an recoil issue, I changed the recoil to "empty", like the M134 and still the same effect. I guess it is the physics engine. [[User:Predator|Predator]] 17:15, 04 Jan 07
}}
}}
{{Bug priority|4|
{{Bug priority|4|
Heli and Aircraft still disappear sometime. [http://www.gops.it/video/arma_heli_bug.wmv See video] --[1.02]-- [[User:Lujon|Lujon]]
Heli and Aircraft still disappear sometime. [http://www.gops.it/video/arma_heli_bug.wmv See video] --[1.02]-- [[User:Lujon|Lujon]]
: Same for vehicles. Under some circumstances (i.e. vehicle was (partially) obscured and player is crouching) the vehicles disappear and reappear just like the helis/aircrafts. [http://rapidshare.com/files/10351127/visibility.avi Video@Rapidshare (sorry)] ...  -- [[User:Weasel75|Weasel75]] 17:22, 5 January 2007 (CET)
: Same for vehicles. Under some circumstances (i.e. vehicle was (partially) obscured and player is crouching) the vehicles disappear and reappear just like the helis/aircrafts. [http://rapidshare.com/files/10351127/visibility.avi Video@Rapidshare (sorry)] ...  -- [[User:Weasel75|Weasel75]] 17:22, 5 January 2007 (CET)
}}
}}
{{Bug priority|4|
{{Bug priority|4|
Helicopters such as the UH-60 and the AH-6 will not reload properly when close to an ammo truck. The "Rearming" icon+text appears, but then fades even though no rounds of ammo has been loaded. Update: This only happens when having exactly zero rounds left. [v1.02] --[[User:xpz|xpz]]
Helicopters such as the UH-60 and the AH-6 will not reload properly when close to an ammo truck. The "Rearming" icon+text appears, but then fades even though no rounds of ammo has been loaded. Update: This only happens when having exactly zero rounds left. [v1.02] --[[User:xpz|xpz]]
: Can be tested easily - leave one round of ammo left and the reload/re-arm works. Fire the last round - no joy. However, other weapons with remaining ammo get reloaded properly. -- [[User:Weasel75|Weasel75]] 16:36, 5 January 2007 (CET)
: Can be tested easily - leave one round of ammo left and the reload/re-arm works. Fire the last round - no joy. However, other weapons with remaining ammo get reloaded properly. -- [[User:Weasel75|Weasel75]] 16:36, 5 January 2007 (CET)
}}
}}
{{Bug priority|4|
{{Bug priority|4|
The UH60MG Does not reload correctly, Only the M134 receives ammo, not the M134_2, from an ammo truck or when doing addmagazine manually -[[User:Erebus1|Erebus1]]
The UH60MG Does not reload correctly, Only the M134 receives ammo, not the M134_2, from an ammo truck or when doing addmagazine manually -[[User:Erebus1|Erebus1]]
}}
}}
{{Bug priority|4|Resistance,Civilian and Easters units all get the same character names (e.g. "Roberto Duarte" as the 1st one used). Only Western units get unique ones. ([http://www.kronzky.info/misc/names.zip sample mission]) [1.02] --[[User:Kronzky|Kronzky]] 21:30, 29 December 2006 (CET)}}
{{Bug priority|4|Resistance,Civilian and Easters units all get the same character names (e.g. "Roberto Duarte" as the 1st one used). Only Western units get unique ones. ([http://www.kronzky.info/misc/names.zip sample mission]) [1.02] --[[User:Kronzky|Kronzky]] 21:30, 29 December 2006 (CET)}}
{{Bug priority|4|
{{Bug priority|4|
On the MI-17 if the tail rotor is damaged the body of the helicopter should rotate counter-clockwise (as opposed to the main rotor) - [1.02 Ger] -[[User:Lupus|Lupus[WD]]] 16:13, 7 January 2007 (CET)
On the MI-17 if the tail rotor is damaged the body of the helicopter should rotate counter-clockwise (as opposed to the main rotor) - [1.02 Ger] -[[User:Lupus|Lupus[WD]]] 16:13, 7 January 2007 (CET)
}}
}}
{{Bug priority|4|
{{Bug priority|4|
You can't go prone on slopes / hills. this is not realistic at all and makes engaging of targets from hill a real pain. --[[User:SniperAndy|SniperAndy]]
You can't go prone on slopes / hills. this is not realistic at all and makes engaging of targets from hill a real pain. --[[User:SniperAndy|SniperAndy]]
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Steering wheel on RHIB boats turn in the wrong direction. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]]
Steering wheel on RHIB boats turn in the wrong direction. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]]
}}
}}
{{Bug priority|5|
{{Bug priority|5|
Steering wheels on 'offroad' and 'pick-up' vehicles rotates non centrical . ''[1.02]'' -[[User:Lester|Lester]]
Steering wheels on 'offroad' and 'pick-up' vehicles rotates non centrical . ''[1.02]'' -[[User:Lester|Lester]]
}}
}}
{{Bug priority|5|
{{Bug priority|5|
M113 models have little problem with stop light texture,when in shadow zone.[http://www.gops.it/foto/arma_bug04.jpg Image] --[1.02]-- [[User:Lujon|Lujon]]
M113 models have little problem with stop light texture,when in shadow zone.[http://www.gops.it/foto/arma_bug04.jpg Image] --[1.02]-- [[User:Lujon|Lujon]]
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Chopper, AH1 when all ammo is used up, refuses to reload at ammo truck. If some ammo is left in the chopper it will reload. Chez v1.02  -[[User:Paco454|Paco454]]
Chopper, AH1 when all ammo is used up, refuses to reload at ammo truck. If some ammo is left in the chopper it will reload. Chez v1.02  -[[User:Paco454|Paco454]]
}}
}}
{{Bug priority|5|
{{Bug priority|5|
With crosshair OFF, there is no lock icon on vehicles with TOW(bmp, humvee...) .  -[[User:L etranger|L etranger]]
With crosshair OFF, there is no lock icon on vehicles with TOW(bmp, humvee...) .  -[[User:L etranger|L etranger]]
}}
}}
{{Bug priority|5|
{{Bug priority|5|
Ka50 when crashes show wrong chockpit [http://mio.discoremoto.alice.it/benna86/ArmA/ka50.divx Video] [1.02] -[[User:Benna86|Benna86]]
Ka50 when crashes show wrong chockpit [http://mio.discoremoto.alice.it/benna86/ArmA/ka50.divx Video] [1.02] -[[User:Benna86|Benna86]]
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{{Bug priority|5|2=
{{Bug priority|5|2=
Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229    discussion] [1.02 Ger]  [[User:SOBR|[BQMS] SOBR]]}}
Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229    discussion] [1.02 Ger]  [[User:SOBR|[BQMS] SOBR]]
}}


==Visual Issues==
==Visual Issues==

Revision as of 23:31, 22 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

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Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

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{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

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 {{Bug priority|x|
 90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}

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General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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