move3DENCamera: Difference between revisions
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|p2= useOffset: [[Boolean]] | |p2= useOffset: [[Boolean]] | ||
* If [[true]] the camera will move to the 'position'', add the offset defined in | * If [[true]] the camera will move to the 'position'', add the offset defined in {{hl|[[configFile]] >> "Cfg3DEN" >> "Camera" >> "moveOffset"}} and look at the ''position''. Default camera offset: {{hl|[0, -25, 25]}} | ||
* If [[false]], the camera will be moved to the exact ''position'' | * If [[false]], the camera will be moved to the exact ''position'' | ||
Revision as of 00:16, 16 November 2021
Description
- Description:
- Moves the Eden Editor camera.
- Groups:
- Eden Editor
Syntax
- Syntax:
- move3DENCamera [position, useOffset]
- Parameters:
- position: Position - New position
- useOffset: Boolean
- If true the camera will move to the 'position, add the offset defined in configFile >> "Cfg3DEN" >> "Camera" >> "moveOffset" and look at the position. Default camera offset: [0, -25, 25]
- If false, the camera will be moved to the exact position
- Return Value:
- Nothing
Examples
- Example 1:
move3DENCamera [getPos player, true];
Additional Information
- See also:
- get3DENCamera
Notes
-
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