lockCameraTo: Difference between revisions
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|p1= vehicle: [[Object]] - UAV | |p1= vehicle: [[Object]] - UAV | ||
|p2= target: [[Object]] or [[Position#PositionASL|PositionASL]] - use [[objNull]] to unlock | |p2= target: [[Object]] or [[Array]] format [[Position#PositionASL|PositionASL]] - use [[objNull]] to unlock | ||
|p3= turretPath: [[Array]] - path to the turret with required camera | |p3= turretPath: [[Array]] - path to the turret with required camera |
Revision as of 16:50, 5 January 2022
Description
- Description:
- Lock/Unlock stabilized camera to target. Works only on turrets which have optic mode selected with direction stabilization enabled.
- Groups:
- Camera Control
Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath, temporary]
- Parameters:
- vehicle: Object - UAV
- target: Object or Array format PositionASL - use objNull to unlock
- turretPath: Array - path to the turret with required camera
- since 2.08
- temporary: Boolean - (Optional, default false) if set, the syntax also works with non-stabilised turrets.
If set to true, the engine will automatically remove the lock-on once the turret reaches its target. If the target is out of turret's reach, the turret will move to the maximum of its capacity towards the target. - Return Value:
- Nothing
Examples
- Example 1:
uav lockCameraTo [vehicle, [0,0]];
- Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret
- Example 3:
vehicle player lockCameraTo [enemyTarget, vehicle player unitTurret player, false];
Additional Information
- See also:
- camTarget camSetTarget camPrepareTarget directionStabilizationEnabled enableDirectionStabilization
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 10, 2015 - 06:54 (UTC)
- The vehicle has to have a stabilized optic for this command to work with ASL position.