getMarkerPos – Talk

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(2D or 3D?)
m (Text replacement - "Position2D" to "Position2D")
 
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If the height above ground is always zero then maybe it should be stated that the position format is [[Position2D]]
If the height above ground is always zero then maybe it should be stated that the position format is [[Position#Introduction|Position2D]]
[[User:Planck|Planck]] 20:55, 29 December 2006 (CET)
[[User:Planck|Planck]] 20:55, 29 December 2006 (CET)


:Well, you do get it back as a three element array (even though z is always 0). So, while you can ''set'' the position as either 2D or 3D, the returned arrays is always 3D.
:Well, you do get it back as a three element array (even though z is always 0). So, while you can ''set'' the position as either 2D or 3D, the returned arrays is always 3D.
:It also doesn't matter which z-value you use when creating a marker. Upon reading it it will still be 0 (e.g. if you do "XXX" setMarkerPos[11,22,33] you would still get [11,22,0] from getMarkerPos "XXX"). --[[User:Kronzky|Kronzky]] 21:11, 29 December 2006 (CET)
:It also doesn't matter which z-value you use when creating a marker. Upon reading it it will still be 0 (e.g. if you do "XXX" setMarkerPos[11,22,33] you would still get [11,22,0] from getMarkerPos "XXX"). --[[User:Kronzky|Kronzky]] 21:11, 29 December 2006 (CET)

Latest revision as of 16:55, 5 January 2022

If the height above ground is always zero then maybe it should be stated that the position format is Position2D Planck 20:55, 29 December 2006 (CET)

Well, you do get it back as a three element array (even though z is always 0). So, while you can set the position as either 2D or 3D, the returned arrays is always 3D.
It also doesn't matter which z-value you use when creating a marker. Upon reading it it will still be 0 (e.g. if you do "XXX" setMarkerPos[11,22,33] you would still get [11,22,0] from getMarkerPos "XXX"). --Kronzky 21:11, 29 December 2006 (CET)