worldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
Lou Montana (talk | contribs) m (Text replacement - "PositionRelative" to "PositionRelative") |
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|p2= worldPosition: [[Array]] - format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | |p2= worldPosition: [[Array]] - format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | ||
|r1= [[Array]] - [[PositionRelative]] | |r1= [[Array]] - [[Position#PositionRelative|PositionRelative]] | ||
|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> | |x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> |
Revision as of 17:04, 5 January 2022
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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