assignItem: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 26: | Line 26: | ||
independentUnit [[assignItem]] "NVGoggles_INDEP";</code> | independentUnit [[assignItem]] "NVGoggles_INDEP";</code> | ||
|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] | |seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]] | ||
}} | }} |
Revision as of 13:25, 20 January 2022
Description
- Description:
- Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit assignItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing
Examples
- Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note