assignItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 26: Line 26:
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>


|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]], [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]]
|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]]
}}
}}

Revision as of 13:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced.
Groups:
Unit Inventory

Syntax

Syntax:
unit assignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
unassignItem addItem removeItem linkItem unlinkItemassignedItemsremoveAllAssignedItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note