currentMuzzle: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x2= <code>_muzzle = [[currentMuzzle]] ([[gunner]] ([[vehicle]] [[player]]));</code>
|x2= <code>_muzzle = [[currentMuzzle]] ([[gunner]] ([[vehicle]] [[player]]));</code>


|seealso= [[currentWeapon]] [[currentMagazine]], [[currentThrowable]]
|seealso= [[currentWeapon]] [[currentMagazine]] [[currentThrowable]]
}}
}}

Revision as of 14:55, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns a unit's current weapon muzzle. Does not work on vehicles.
Groups:
Weapons

Syntax

Syntax:
currentMuzzle unit
Parameters:
unit: Object
Return Value:
String - current muzzle
In earlier games/versions, this command could return a Number (0) if unit was in a vehicle. Use the following to circumvent the issue:_muzzle = weaponState unit select 1;

Examples

Example 1:
_muzzle = currentMuzzle player;
Example 2:
_muzzle = currentMuzzle (gunner (vehicle player));

Additional Information

See also:
currentWeapon currentMagazine currentThrowable

Notes

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