forceMap: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) |
||
Line 40: | Line 40: | ||
|x1= <code>[[forceMap]] [[true]]</code> | |x1= <code>[[forceMap]] [[true]]</code> | ||
|seealso= [[forcedMap]] | |seealso= [[forcedMap]] [[showMap]], [[shownMap]], [[openMap]], [[visibleMap]] | ||
}} | }} | ||
Revision as of 15:47, 20 January 2022
Description
- Description:
- Opens non-interactive main map in background that overrides user screen. To force open interactive map use openMap command.
- Groups:
- MapInteraction
Syntax
- Syntax:
- forceMap show
- Parameters:
- show: Boolean - true to force, false to go back to normal map behaviour
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- forcedMap showMapshownMapopenMapvisibleMap
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)
- Manny
- Manually opening the map afterwards won't close the map. Actually it will open the "real" map on top of the forced map, and closing the (top) map with the m-key again will still show the forcefully opened map. (ArmA 1.05)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.27
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Map
- Command Group: Interaction
- Scripting Commands: Local Effect