currentWeapon: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code> | |x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code> | ||
|seealso= [[currentMagazine]] [[currentMuzzle]] [[currentThrowable]] [[currentVisionMode]] [[currentWeaponMode]] [[currentZeroing]] | |seealso= [[currentMagazine]] [[currentMuzzle]] [[currentThrowable]] [[currentVisionMode]] [[currentWeaponMode]] [[currentZeroing]] [[magazinesTurret]], [[weaponsTurret]] | ||
}} | }} | ||
Revision as of 15:51, 20 January 2022
Description
- Description:
- Return the name of the currently selected weapon (on the primary turret for vehicles).
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- currentWeapon vehicle
- Parameters:
- vehicle: Object
- Return Value:
- String
Examples
- Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
- Example 2:
_weaponClass = currentWeapon player;
Additional Information
- See also:
- currentMagazine currentMuzzle currentThrowable currentVisionMode currentWeaponMode currentZeroing magazinesTurretweaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- It seems it is not working in 1.02 for other unit than player.
- Posted on May 4, 2010
- Terox
- This works for vehicles providing there is a gunner