ctrlSetPixelPrecision: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{cc|Enables pixel precision of the given control}}</code> | |x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{cc|Enables pixel precision of the given control}}</code> | ||
|seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] | |seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] | ||
}} | }} |
Revision as of 16:25, 20 January 2022
Description
- Description:
- Switches mode of pixel precision (rounding) in a given control interface.
- Groups:
- GUI Control - Positioning
Syntax
- Syntax:
- control ctrlSetPixelPrecision mode
- Parameters:
- control: Control
- mode: Number or String - can be one of the following:
- 0 / "AUTO" - control position (x, y, w, h) is always rounded to whole pixels (game default)
- 1 / "ON" - control position (x, y, w, h) is rounded to whole pixels only when not animating
- 2 / "OFF" - control position (x, y, w, h) is always precise, no pixel rounding applies here
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- ctrlCommit ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUpctrlSetPosition
Notes
-
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