getRelPos: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | |x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | ||
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] | |seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | ||
}} | }} | ||
Revision as of 16:25, 20 January 2022
Description
- Description:
- Returns position that is given distance and relative direction away from original object.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array in format PositionAGL
Examples
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
- Posted on 3 March, 2016