getRelPos: Difference between revisions

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|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code>
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code>


|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]], [[getPosASLW]]
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}}



Revision as of 16:44, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns position that is given distance and relative direction away from original object.
Groups:
Positions

Syntax

Syntax:
object getRelPos [distance, direction]
Parameters:
object: Object - Object
distance: Number - Distance from object
direction: Number - Direction relative to object's current direction
Return Value:
Array in format PositionAGL

Examples

Example 1:
Find position 100 metres away at player's 3 o'clock:_relpos = player getRelPos [100, 90];

Additional Information

See also:
getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
talkingtoaj
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
Posted on 3 March, 2016