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| ==AI Issues== | | ==AI Issues== |
| {{Bug priority|2|
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| AI driving even heavy tanks avoids collisions with enemy vehicles and infantry. Thus instead of just smashing light infantry in front of the tank (like fences and trees) bots start turning to avoid the collision !. If player is in command - tank is going straight smashing (or just pushing :)) infantry [v1.02] - [[User:bdfy|bdfy]]
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| }}
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| {{Bug priority|2|
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| AI driving even heavy tanks avoids collisions with enemy vehicles and infantry. Thus instead of just smashing light infantry in front of the tank (like fences and trees) bots start turning to avoid the collision !. If player is in command - tank is going straight smashing (or just pushing :)) infantry [v1.02] - [[User:bdfy|bdfy]]
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| }}
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| {{Bug priority|2|
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| Ai attacks tank crew if it's turned out. But for ex. driver in t72 has no turn out stance - thus even after commander and gunner is killed bots are just wasting ammo trying to shoot driver through the armor...[v1.02] - [[User:bdfy|bdfy]]
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| {{Bug priority|2| | | {{Bug priority|2| |
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| {{Bug priority|0| | | {{Bug priority|0| |
| AI don't follow over/down steep slopes (where the player can) and just stand around. [v1.02 german] -[[User:Fizgig de|Fizgig de]] | | AI don't follow over/down steep slopes (where the player can) and just stand around. [v1.02 german] -[[User:Fizgig de|Fizgig de]] |
| | }} |
| | |
| | {{Bug priority|0| |
| | AI driving even heavy tanks avoids collisions with enemy vehicles and infantry. Thus instead of just smashing light infantry in front of the tank (like fences and trees) bots start turning to avoid the collision !. If player is in command - tank is going straight smashing (or just pushing :)) infantry [v1.02] - [[User:bdfy|bdfy]] |
| | :Bug or feature? --[[User:Plaintiff1|Plaintiff1]] 03:23, 5 February 2007 (CET) |
| | }} |
| | |
| | {{Bug priority|0| |
| | Ai attacks tank crew if it's turned out. But for example driver in t72 has no turn out stance - thus even after commander and gunner is killed bots are just wasting ammo trying to shoot driver through the armor...[v1.02] - [[User:bdfy|bdfy]] |
| }} | | }} |
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Revision as of 03:24, 5 February 2007
⚠
Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping
BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a Wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions.
If you are unsure whether something actually is a bug, or perhaps just misleading documentation, or whether it is supposed to behave in this particular way, post your report in the Bug or Feature? list.
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0|
YOUR TEXT HERE -~~~
}}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
How to mark bug fixed
To mark your bug fixed, edit the page and replace the priority number with an x. This will strike out the bug as fixed.
{{Bug priority|x|
90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}
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Bug priorities
To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0.
BigDawgKS,
Plaintiff1, the BI staff, and the
wiki sysops will set priorities to values higher than 0.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
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Physics Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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