mapAnimAdd: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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[[mapAnimCommit]];</code> | [[mapAnimCommit]];</code> | ||
|seealso= [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimAdd]] | |seealso= [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimAdd]] [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] | ||
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Revision as of 17:25, 20 January 2022
Description
- Description:
- Add next frame to map animation.
- Groups:
- Map
Syntax
- Syntax:
- mapAnimAdd [time, zoom, position]
- Parameters:
- time: Number - animation duration in seconds
- zoom: Number - range from 0.01 (max. zoom) to 1 (zoomed out)
- position: Object or Array format Position2D, Position3D
- Return Value:
- Nothing
Examples
- Example 1:
mapAnimAdd [1, 0.1, markerPos "anim1"]; mapAnimCommit;
- Example 2:
mapAnimAdd [3, 0.01, player]; mapAnimCommit;
Additional Information
- See also:
- mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimAdd ctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 02, 2007 - 05:26 (UTC)
- In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.27
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Map
- Scripting Commands: Local Effect