openMap: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[openMap]] [<nowiki/>[[true]], [[true]]];</code> | |x2= <code>[[openMap]] [<nowiki/>[[true]], [[true]]];</code> | ||
|seealso= [[forceMap]] [[forcedMap]] [[visibleMap]] | |seealso= [[forceMap]] [[forcedMap]] [[visibleMap]] [[showMap]], [[shownMap]] | ||
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Revision as of 17:25, 20 January 2022
Description
- Description:
- Opens or closes in-game map.
- Groups:
- MapInteraction
Syntax
- Syntax:
- openMap show
- Parameters:
- show: Boolean - if true opens map, if false closes map, provided it is not forced
- Return Value:
- Boolean - equivalent of visibleMap
Alternative Syntax
- Syntax:
- openMap [show, forced]
- Parameters:
- show: Boolean - if true opens map, if false closes map, provided it is not forced.
- forced: Boolean - if true keeps map from closing when map is open. Arma 3 v2.06.147984, if false, forces map to stay closed if 'show' is false (see description)
- Return Value:
- Boolean - equivalent of visibleMap
Examples
Additional Information
- See also:
- forceMap forcedMap visibleMap showMapshownMap
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 08, 2021 - 11:00 (UTC)
-
(As of Arma 3 ver.2.06.148470)
Trying to close a map using 'closeMap false' inside of a map event handler like
'addMissionEventHandler["Map",{closeMap false}];'
will cause the game to crash.
To fix this, please use it inside of a spawned script.
Ex. 'addMissionEventHandler["Map",{[] spawn {closeMap false};}];'
This should stop any issue of crashing when you close the map.