removeMagazines: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>[[player]] [[removeMagazines]] "30Rnd_556x45_Stanag";</code>
|x1= <code>[[player]] [[removeMagazines]] "30Rnd_556x45_Stanag";</code>


|seealso= [[addMagazine]] [[magazines]] [[removeMagazine]] [[removeWeapon]], [[removeMagazinesTurret]], [[removeMagazineTurret]], [[setVehicleAmmo]]
|seealso= [[addMagazine]] [[magazines]] [[removeMagazine]] [[removeWeapon]] [[removeMagazinesTurret]], [[removeMagazineTurret]], [[setVehicleAmmo]]
}}
}}



Revision as of 17:43, 20 January 2022

Hover & click on the images for description

Description

Description:
Removes all magazines of given type from the unit. If magazine class does not exist, nothing happens, not even .rpt message, unlike with addMagazine command.
Groups:
Unit Inventory

Syntax

Syntax:
unitName removeMagazines magazineName
Parameters:
unitName: Object
magazineName: String
Return Value:
Nothing

Examples

Example 1:
player removeMagazines "30Rnd_556x45_Stanag";

Additional Information

See also:
addMagazine magazines removeMagazine removeWeapon removeMagazinesTurretremoveMagazineTurretsetVehicleAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pyro05x
Though BIS did not provide a command to remove all magazines of every type, it can still be accomplished using forEach magazines. example: { player removeMagazine _x } forEach magazines player;