side: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 38: | Line 38: | ||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | <dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a | In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even if all units on board are actually friendly. | ||
</dd> | </dd> | ||
Revision as of 06:52, 12 February 2007
Description
- Description:
- Returns the side of unit. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER" or "CIV".
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- westeastresistancecivilian
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Bdfy
- In OFP 1.96, side return value for empty vehicles will be civilian.
- Ceeeb
- In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even if all units on board are actually friendly.