sleep: Difference between revisions
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<dd class="notedate">Posted on December 20, 2006 - 19:53</dd> | <dd class="notedate">Posted on December 20, 2006 - 19:53</dd> | ||
<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd> | <dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd> | ||
<dd class="notedate">Posted on February 12, 2007 - 20:16</dd> | |||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">Sleep durations between .0005 and .02 will cause the same delay (roughly .02 seconds).<br>Delays of .0005 and less have '''no''' effect.</dd> | |||
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Revision as of 02:21, 13 February 2007
Description
- Description:
- Suspend execution of Function or SQF Script for given time.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
sleep 0.5
Additional Information
- See also:
- Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 20, 2006 - 19:53
- CrashDome
- Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
- Posted on February 12, 2007 - 20:16
- Kronzky
- Sleep durations between .0005 and .02 will cause the same delay (roughly .02 seconds).
Delays of .0005 and less have no effect.