worldToModelVisual: Difference between revisions

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|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code>
|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code>


|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]], [[modelToWorld]]
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]]
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Revision as of 20:57, 20 January 2022

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModel vectorWorldToModelVisual modelToWorldVisual modelToWorld

Notes

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