worldToScreen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
(remove getPos) |
||
Line 27: | Line 27: | ||
|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | |r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | ||
|x1= <code>_screenPos = [[worldToScreen]] [[ | |x1= <code>_screenPos = [[worldToScreen]] [[ASLtoAGL]] [[getPosASL]] soldier1;</code> | ||
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | |x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |
Revision as of 20:18, 9 February 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array
[]
if not on-screen.
Examples
- Example 1:
_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note