load: Difference between revisions

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(edited description to state outright that the output is a percentage)
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|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]]
|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]]
}}
{{subst:Preload/Note|1=
This command outputs values between 0 and 1, but can be higher through use of commands like [[addWeaponWithAttachmentsCargo]]:
<code>(vehicle player) addWeaponWithAttachmentsCargoGlobal [["arifle_MX_F","","","",[],[],""],200];</code>
}}
}}

Revision as of 16:16, 3 April 2022

Hover & click on the images for description

Description

Description:
Returns the percentage of fullness of a unit's cargo. Output is usually between 0 and 1, but can be higher after using certain scripting commands which ignore load values when adding items.
Player load is calculated by the following formula: _loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
Groups:
Unit Inventory

Syntax

Syntax:
load unit
Parameters:
unit: Object (since Arma 2.08 command also supports containers, ammo boxes, weapon holders, vehicle cargos)
Return Value:
Number

Examples

Example 1:
load player;

Additional Information

See also:
maxLoad loadAbs loadBackpack loadUniform loadVest getMass weightRTD getContainerMaxLoad

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

{{subst:Preload/Note|1= This command outputs values between 0 and 1, but can be higher through use of commands like addWeaponWithAttachmentsCargo: (vehicle player) addWeaponWithAttachmentsCargoGlobal [["arifle_MX_F","","","",[],[],""],200]; }}