needReload: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])=<code>" to "|x$1= <code>") |
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|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag | |r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag | ||
|x1=<code>_seriousness = '''needReload''' _vehicle;</code> | |x1= <code>_seriousness = '''needReload''' _vehicle;</code> | ||
|x2=<code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code> | |x2= <code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code> | ||
|seealso= [[reload]] [[reloadEnabled]] [[enableReload]] | |seealso= [[reload]] [[reloadEnabled]] [[enableReload]] | ||
}} | }} |
Revision as of 12:47, 25 April 2022
Description
- Description:
- Return how much vehicle wants to reload its weapons.
- Groups:
- Weapons
Syntax
- Syntax:
- needReload vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number Range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
_seriousness = needReload _vehicle;
- Example 2:
if (needReload player == 1) then {reload player};
Additional Information
- See also:
- reload reloadEnabled enableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons