ctrlAnimateModel: Difference between revisions

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(Fixed missing parameter)
m (Some wiki formatting)
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|p5= speed: [[Boolean]] or [[Number]] - (Optional, default [[false]])
|p5= speed: [[Boolean]] or [[Number]] - (Optional, default [[false]])
* [[Boolean]] - when set to [[true]], animation is instant
* [[Boolean]] - when set to [[true]], animation is instant
* {{GVI|arma3|1.66|size=0.75}} [[Number]] > 0 is treated as config speed value multiplier
* {{GVI|arma3|1.66|size= 0.75}} [[Number]] - > 0 is treated as config speed value multiplier


|r1= [[Nothing]]
|r1= [[Nothing]]
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|x1= <sqf>_control3D ctrlAnimateModel ["Close", 1];</sqf>
|x1= <sqf>_control3D ctrlAnimateModel ["Close", 1];</sqf>


|x2= <sqf>_ctrlLaptop ctrlAnimateModel ["Lid", 1];</sqf>
|x2= <sqf>_ctrlLaptop ctrlAnimateModel ["Lid", 1, 2];</sqf>


|seealso= [[ctrlAnimationPhaseModel]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]
|seealso= [[ctrlAnimationPhaseModel]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]
}}
}}

Revision as of 11:32, 5 May 2022

Hover & click on the images for description

Description

Description:
Process an animation of 3D Arma: GUI Configuration. Command uses name defined by source property and works similar like animateSource command.
Groups:
GUI Control - Object

Syntax

Syntax:
control ctrlAnimateModel [source, phase, speed]
Parameters:
control : Control - 3D control
[source, phase]: Array
source: String - common source
phase: Number - wanted animation phase
speed: Boolean or Number - (Optional, default false)
  • Boolean - when set to true, animation is instant
  • Arma 3 logo black.png1.66 Number - > 0 is treated as config speed value multiplier
Return Value:
Nothing

Examples

Example 1:
_control3D ctrlAnimateModel ["Close", 1];
Example 2:
_ctrlLaptop ctrlAnimateModel ["Lid", 1, 2];

Additional Information

See also:
ctrlAnimationPhaseModel ctrlCreate ctrlDelete ctrlModel ctrlPosition ctrlSetPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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