BIS fnc moduleSaveGame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Boolean]] - Always [[true]] | |r1= [[Boolean]] - Always [[true]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_moduleSaveGame;</sqf> | ||
|seealso= [[saveGame]], [[BIS_fnc_saveGame]] | |seealso= [[saveGame]], [[BIS_fnc_saveGame]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- [nil,nil,activated] call BIS_fnc_moduleSaveGame
- Parameters:
- nil: Nothing - Not used
- nil: Nothing - Not used
- activated: Boolean - (Optional, default true) When true game will be saved
- Return Value:
- Boolean - Always true
Examples
- Example 1:
- call BIS_fnc_moduleSaveGame;
Additional Information
- See also:
- saveGameBIS_fnc_saveGame
Notes
-
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